![]() “Our ultimate goal is Redshift Everywhere, in the hands of every artist on every DCC application, with the ability to take advantage of all the capabilities of their hardware,” said David McGavran, CEO of Maxon. Redshift also supports rendering with mixed devices like RS CPU and AMD Radeon Pro graphics cards, so firms can work with a variety of hardware setups – whether it is Nvidia on one machine, AMD on another, or CPU only. According to Maxon, this means developers can write their GPU applications and, with very minimal changes, run their code in any environment with comparable performance across platforms. HIP is a C++ runtime API and programming language designed to support easy migration from existing CUDA code. The AMD dedicated GPU programming environment – Heterogeneous Interface for Portability (HIP) – is designed for programming high performance kernels on GPU hardware. The production-class render engine now offers photorealistic rendering via AMD (HIP), Apple (Metal) and Nvidia (CUDA) technologies, while anyone can work with Redshift materials and rendering through Redshift CPU. Redshift, the GPU-accelerated biased renderer from Maxon that works with Cinema 4D, Maya, 3ds max, Blender, Vectorworks, Archicad and others, can now be accelerated by AMD Radeon Pro GPUs. Joint development effort with AMD uses the AMD HIP Framework to migrate code from Nvidia CUDA
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